Visual Prompt Library sieureast

Type Posters

Ink Orbit Club

NeonFood

Flat, slightly naive hand-inked maker posters in densely lived-in workshops: cold teal/cyan and grey-green, strong fisheye perspective, fluorescent pink katakana and blue serif top mastheads.

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Full style rules

Style anchors

  • [CORE] Keep the original maker characters and craft actions inside a strongly bowed fisheye workshop.
  • [CORE] Use deliberately naive limited-animation drawing: loose uneven thin ink, simple mitten-like plausible hands, oval black pupils, hair as a few solid clumps, and entirely flat unshaded colour fills.
  • [CORE] No optical effects or tonal modeling: no blur anywhere, glow, gradients, volumetric shading, shine, detailed anime features or realistic machinery; every prop uses a few wobbly contours and flat cel fills.
  • [CORE] Use fluorescent pink heavy angular katakana with cool off-white offset edges and a large blue high-contrast serif counter-title.
  • [CORE] Make cold teal/cyan and muted grey-green the dominant room and machinery fields; blue anchors type, pink provides contrast, cool off-white is limited to paper, and warm hues stay local to skin and copper hair.
  • [CORE] Interlock oversize type, curved graphic paper panels and simple foreground craft objects across three planes, with roughly 20 percent calm designed fields.
  • [CORE] Fill the lived-in setting close to R1 density with many theme-specific props in overlapping foreground, side storage and back-wall clusters; simplify each object, never empty the scene, while keeping one clear maker face and readable titles.
  • [FLEX] Vary top masthead, upper diagonal, upper-left vertical rail and split upper-half lettering; keep the lower half mainly available for craft action.
  • [FLEX] Vary camera height, character scale and panel shape while keeping simple faces, sparse object interiors and visible theme-driven perspective.

Do

  • Use strong foreground-to-background scale jumps without optical blur.
  • Keep wobbly sparse line, flat cel blocks and simple slightly naive faces.
  • Let craft geometry vary upper title placement and panel shape.
  • Restore a lived-in prop-rich setting while keeping each object flat and simply outlined; preserve one or two hard shadow tones at most, with no tonal rendering.

Avoid

  • Source identities, costumes or brand lettering.
  • Polished generic anime, complex glossy eyes, fine surface rendering or realistic machinery.
  • Depth-of-field blur, soft glow, bloom, painterly gradients, smooth shading.
  • Warm cream/orange atmosphere or yellow window light.
  • Repeated lower title ribbons, corporate grids, heavy all-over distress.
  • Nearly empty rooms, bare wall/window backdrops, low prop counts, detailed material textures or optical lighting effects.

Negative prompt

photoreal, 3D, polished generic anime, detailed glossy eyes, depth-of-field blur, bokeh, bloom, soft glow, gradients, painterly light, smooth volumetric shading, fine realistic background rendering, empty sparse room, warm cream-orange atmosphere, yellow window light, source identities, copied logos, watermark, QR code, palette painter, school uniform, cross clip, checkered floor, malformed primary glyphs, extra fingers, heavy grunge