{
  "schema_version": "2.2",
  "style_name": "Toner Riot",
  "style_slug": "toner-riot",
  "style_version": "1.0",
  "style_summary": "Electric-green character key art crushed into coarse circular screen and acid-lime square dither, with industrial titles and abrupt straight print splices. The image emerges from damaged information, not polished illustration.",
  "category": "Type Posters",
  "environment_variables": {
    "ASPECT_RATIO": "9:16 or 16:9",
    "STYLE_FIDELITY_ANCHORS": "Injected CORE and FLEX rules",
    "SOURCE_CONTENT_TO_AVOID": "Injected source exclusions",
    "SUBJECT": "Original human character and action with minimal surviving detail",
    "MAIN_TEXT": "Exact uppercase character codename",
    "DESIGN_DIRECTION": "Case-specific scale, crop and paired-ratio arrangement"
  },
  "style_fidelity_anchors": [
    "[CORE] Original dystopian human character key art is reduced to faceless black masses and violent fluorescent screenprint.",
    "[CORE] Electric green fields and round clustered dots carry R1, while acid-lime angular compressed titles and large square dither carry R2 visibly in every case.",
    "[CORE] The coarse screen IS the drawing: cells spaced 0.7–1.2 percent of the short edge erase features, leaving only a few face planes and no fine linework.",
    "[CORE] Use electric green for ground and hero highlights, dead black for shadows and knockout blocks, and acid lime for the oversized title and square-screen highlights.",
    "[CORE] Flat clipped exposure crushes skin, fabric and props into ink; no glossy lighting, smooth shading, wrinkles, anime eyes or illustrative outlines survive.",
    "[CORE] Movable black knockout blocks and a straight scan-splice interrupt the heavy human mass, with about 28–32 percent genuinely quiet solid field.",
    "[CORE] Angular condensed upright industrial sans letters are large and solid with blunt clipped corners; the primary name stays exactly readable through aggressive image collisions.",
    "[FLEX] Move and rotate the title, switch close and full-body crops, and relocate the straight splice to express each character story.",
    "[FLEX] Round screen may merge into square cells locally, while whole masses bleed off edges and broad voids swallow secondary detail."
  ],
  "source_content_to_avoid": [
    "MARATHON and ESCAPE WILL MAKE ME GOD wording",
    "Reference tactical masked character, armor, cross emblem and exact pose",
    "Reference top-left tiny branding and top-right slogan pairing",
    "Reference left vertical title rail, circle-and-bar symbol and right portrait column",
    "Archived RELAY, BRINE, PARALLAX and MNEME names and their courier, listener, surveyor and archivist concepts",
    "Any stair-step layout device, watermark, username, logo or QR code"
  ],
  "visual_deconstruction": {
    "genre": "Dystopian human character key art / raw underground screenprint poster",
    "grammar": "Two-ink brutal print behavior, binary shadow masses, coarse screen-built bodies, machine sans, hard type-image scale conflict.",
    "signature": {
      "R1": "Transform electric-green tactical portrait plus tiny top header into loose-clothed outcast figures collided by huge acid-lime type.",
      "R2": "Replace fixed left title rail and circle-bar diagram with movable knockout blocks and straight scan-splices; no cloned side-column layout."
    },
    "fusion": {
      "genre_and_hero": "Shared R1/R2 human character key art, new outcast identities",
      "palette": "R1 electric green main fields and hero light; R2 acid-lime title and square highlight zones; shared black shadows",
      "finish": "R1 circular clustered dots and merged blacks + R2 large square ordered dither, both construct rather than decorate the figure",
      "type": "R2 heavy angular condensed industrial title; R1 blunt ink-edge softness",
      "layout": "R1 monumental invasive crop + R2 strong solid black/type structure, both transformed into movable knockout blocks and straight splice",
      "secondary_elements": "R2 machine geometry reduced to one straight interruption, removing circle-bar identity",
      "energy": "Shared harsh binary contrast and coarse information loss, R1 breathing field plus R2 dense image zone"
    },
    "energy": {
      "density": "68–72 percent active area; 28–32 percent quiet field, derived from R1 30–35 and R2 20–25 percent estimates",
      "layering": "2–3 hard ink planes; title and body collide; straight splice divides one image",
      "disorder": "Screen dropout, clumped dots, jagged threshold edges; no invented dust, scratches or distressed paper",
      "tension": "Overscale anatomy, aggressive edge crop, huge title pressure, face almost erased; no calm illustration finish"
    },
    "series_constants": {
      "palette_roles": "electric green ground/hero, black shadow/block, acid lime title/square highlights",
      "light": "same flat violently clipped exposure, no light temperature modeling",
      "kit": "coarse round and square screen, movable solid knockout block, one straight scan splice, broad quiet field",
      "title": "solid angular compressed upright sans, lime on black, primary name only"
    },
    "anchor_balance": "Visible R1 contribution: green field + circular black-mass anatomy; visible R2 contribution: lime machine title + square dither. Genre, exposure and energy shared; neither relegated to a small accent."
  },
  "composition": {
    "structure": "Heavy screened human mass interlocks with oversized solid title blocks; open fields carry tension. Straight splice may be horizontal or diagonal but never stairs.",
    "quiet_share": "28–32 percent",
    "design_layer": "At least a quarter of frame through knockout blocks, title and flat fields; never image plus small caption.",
    "placement": "First-ratio titles top, bottom, right vertical, center diagonal. Main masses left, right, left/bottom, right. Recompose each companion rather than crop or pad."
  },
  "typography": {
    "class": "Extremely heavy condensed angular industrial sans, squared counters and clipped corners, upright letters even if whole word rotates",
    "primary": "MAIN_TEXT exactly, each letter readable; no subtitle or added punctuation",
    "secondary": "No texture copy needed; structure comes from ink and type, not fake metadata"
  },
  "color_palette": {
    "electric_green": "#08E000 — ground and round-screen highlights",
    "dead_black": "#020402 — shadows and knockout blocks",
    "acid_lime": "#C5FF00 — title and square-screen highlights"
  },
  "image_treatment": {
    "method": "Binary photo-derived xerox/screenprint; no outlined illustration underneath. Round and square cells spaced 0.7–1.2% of short edge, roughly 7–12 pixels per 1000px width. Across eyes only a few cells survive. Blacks merge; highlight holes make shape.",
    "region": "Screen only in human and prop zones; solid fields remain uninterrupted. Square region substantial, at least a quarter of image mass; round region also substantial.",
    "finish": "Harsh clipped planes, clumping and missing information, slight plate-edge roughness; no soft gradients or paper aging."
  },
  "design_rules": [
    "Screen constructs anatomy; detailed polished figure with dot overlay fails.",
    "Keep both source contributions large and visible in every sample.",
    "Change title orientation and body placement across the series.",
    "Use genuine full-frame ratio recomposition without padding.",
    "Preserve readable exact primary name while allowing bold collisions."
  ],
  "do": [
    "Destroy small details until the human exists as a few threatening ink masses.",
    "Maintain clean solid negative fields against violent coarse image density.",
    "Build title-image collisions from the character action."
  ],
  "avoid": [
    "Fine uniform texture over detailed drawing",
    "Anime face, crisp wrinkles, polished musculature, hair strands or fabric seams",
    "Reference costume, emblem, composition or wording",
    "Stair steps, circle-bar symbol or repeated left title rail",
    "Soft bloom, cinematic gradients, paper stains, extra white or grey ink"
  ],
  "prompt_template": "Create one full-bleed {ASPECT_RATIO} dystopian character poster. Raw copied photographic information, almost destroyed by coarse black print: threatening masses rather than a detailed illustration. Fuse round-screen green anatomy with large lime square-dither zones and oversized machine lettering.\n{STYLE_FIDELITY_ANCHORS}\nCharacter: {SUBJECT}\nComposition: {DESIGN_DIRECTION}\nPrimary text exactly: {MAIN_TEXT}. No added slogans or punctuation.\nExclude: {SOURCE_CONTENT_TO_AVOID}\nNo refined face, contour drawing, fine texture overlay or soft rendering.",
  "negative_prompt": "polished comic illustration, manga eyes, crisp wrinkles, intact skin detail, fine halftone veil, hair strands, anatomical contour drawing, 3D gloss, soft gradient, vignette, bloom, dirty paper, decorative scratches, stair-step layout, MARATHON, cross emblem, circle-bar logo, uniform title rail, extra primary text, padded aspect ratio",
  "examples": [
    {
      "case_name": "blackout",
      "values": {
        "MAIN_TEXT": "BLACKOUT",
        "SUBJECT": "A hooded voltage thief in a loose rubber smock hangs by one hand from a thick overhead cable, shoulders twisted towards us; face is an almost empty black cavity.",
        "DESIGN_DIRECTION": "Low-angle torso rises on the left; raised arm exits above. Portrait title across top black block, lower-right quiet green. Wide version arm spans diagonally across width and title occupies lower-right. Round dots build shoulder; square dither devours hood and forearm. A single straight horizontal scan break severs the torso image."
      }
    },
    {
      "case_name": "rivet",
      "values": {
        "MAIN_TEXT": "RIVET",
        "SUBJECT": "A shaven-headed underground bareknuckle combatant punches a huge wrapped fist towards the lens; small head is almost lost behind the fist, no facial detail.",
        "DESIGN_DIRECTION": "Foreshortened fist swells center-right, head upper-left. Portrait title across lower black block with fist intruding slightly; top-right quiet green. Wide version head far-left, fist fills right half and title runs along low edge. Square-screen knuckles collide with round-screen arm, interrupted by a short oblique black splice."
      }
    },
    {
      "case_name": "molt",
      "values": {
        "MAIN_TEXT": "MOLT",
        "SUBJECT": "A bareheaded contamination fugitive in a fitted dark sleeveless underlayer and plain trousers strides sideways while ripping a ragged plastic poncho up and off the body. Three-quarter side view at body height, both arms flung up; exposed head, neck, torso and separated legs form an instantly legible human silhouette. The torn sheet flies up and away as a second broad mass, connected only at the raised hands, with a large green gap between sheet and body. Molting is visibly something peeling off a body, never a hooded figure or top-down crouch. Face stays erased.",
        "DESIGN_DIRECTION": "Portrait: dynamic side-on body rises from lower-left/center, separated striding legs crop at the bottom, arms lift toward upper-right; a large ragged square-dither sheet blows across the upper area as a distinct flying mass. Strong flat green negative space separates sheet from bare head and torso. Horizontal condensed MOLT sits in the MIDDLE zone on a black scan-splice knockout, interlocking with the gap and body edge without hiding the shedding action; no top, bottom or side title rail. Wide: recompose the same peeling gesture across the width, body left/center and separate sheet sweeping upper-right, green gap clearly open; MOLT remains mid-height in a compact black block in that gap. Coarse round dots build body, coarse lime square cells build sheet; screen creates broad planes, with no wrinkles or facial linework. Keep the existing series palette, clipped exposure, distressed angular condensed upright type and roughly 28–32 percent quiet solid field."
      }
    },
    {
      "case_name": "howl",
      "values": {
        "MAIN_TEXT": "HOWL",
        "SUBJECT": "A pirate broadcast agitator screams into a blunt cylindrical microphone; extreme open-mouth and jaw crop, eyes and crown outside frame, one human only.",
        "DESIGN_DIRECTION": "Bold case: mouth becomes a huge almost abstract black hole within coarse round dots; microphone is square-screen blocks. Portrait jaw dominates right, quiet black left wedge, huge oblique title cuts through center at jaw level. Wide mouth center-left, microphone lower-right, title across upper-middle. Hard crop bleeds three edges; no individual teeth, lip lines or skin contours."
      }
    }
  ]
}
